DISCIPLINED SYSTEMS & COMPUTATION

Architecture with Precision.
Software with Intent.

We are an engineering collective focused on low-level performance, game engine libraries, healthcare intelligence systems, and resilient cloud architectures. Zero fluff. Pure engineering craft.

FIGURE 1.0 — KINETIC POLYHEDRAL MATRIX [INTERACTIVE 60FPS]
CORE TOOLING
SLib (Godot 4.x Engine)
SPECIALIZATION
Health Intelligence (SaJaPa)
ACTIVE STACKS
GDScript · TS · Python
MONITORED UPTIME
99.98% Service SLA
// PHILOSOPHY & DOCTRINE

We reject software bloat in favor of mathematical rigor.

DOC. REF: MANIFESTO-2026.01

1. Performance as an Absolute Constraint

Whether writing game math in GDScript or data pipelines in Python, latency compounds. We write routines that avoid hidden memory allocations, reduce frame stutter, and respect system memory ceilings.

2. High-Assurance Healthcare Architecture

In projects like SaJaPa, data integrity is paramount. We engineer fail-safe data schemas, offline-first operational caches, and strict privacy boundaries that guarantee deterministic behavior under pressure.

3. Open-Source Accountability

We believe software developers earn trust in the open. Our libraries are publicly reviewed, continuously tested against live game runtimes, and benchmarked against standard language implementations.

// REPOSITORY MATRIX·INDEX OF WORK

Featured Systems & Libraries

core

SLib

31GDScript
Subject Library for GDScript

High-performance utility library for the Godot Engine. Optimized ready-made algorithms, vector math routines, UI handlers, and state management.

Zero-allocation vector math
Modular state machine
Fast serialization
Battle-tested in game builds
intelligence

SaJaPa

1TypeScript / Node
Healthcare Intelligence Engine

A platform injecting intelligence into personal healthcare. Architected for secure patient telemetry, real-time metrics, and cloud-synced diagnostics.

HIPAA-conscious schema
Real-time vital analytics
Offline-first sync
Cryptographic audit log
systems

Shopeek

1TypeScript
Next-Gen Commerce Architecture

Modern, high-performance web storefront engineered with strict TypeScript typing, sub-second TTFB, and fluid gesture-based interactions.

Sub-second page transitions
Optimistic UI mutations
Fluid cart gestures
Tailwind custom tokens
research

SpiderCam

1Python
Computer Vision & Tracking Matrix

Robotics and machine vision framework written in Python for coordinate tracking, spatial calibration, and real-time hardware telemetry.

Low-latency video feed
Spatial matrix solver
OpenCV pipeline
Hardware telemetry bridge
systems

Uptime Matrix

1Markdown / CI
Automated Status & Telemetry

Open status monitoring verifying end-to-end service availability, response latencies, and production endpoints around the clock.

99.98% monitored SLA
GitHub Actions heartbeats
Public incident log
Instant outage alerts
// INTERACTIVE CODE BENCH · GODOT 4.X

SLib Engineering Laboratory

TESTING SUITE: SLIB-GD-3.1 · 31+ STARS
SELECT UTILITY MODULE
RUNTIME BENCHMARK6.4x faster
STANDARD GDSCRIPT:3.82ms / 10k ops
SLIB OPTIMIZED:0.59ms / 10k ops
vector-math.gd — GDScript (Godot 4.3)
SLIB REPO ↗
# SLib Optimized GDScript
# Fast squared Euclidean distance bypass
static func fast_dist_sq(v1: Vector3, v2: Vector3) -> float:
    var dx = v1.x - v2.x
    var dy = v1.y - v2.y
    var dz = v1.z - v2.z
    return dx * dx + dy * dy + dz * dz

# Batch filter spatial neighbors without heap allocations
static func batch_radius_query(origin: Vector3, targets: PackedVector3Array, radius_sq: float) -> PackedInt32Array:
    var results = PackedInt32Array()
    var count = targets.size()
    for i in range(count):
        if fast_dist_sq(origin, targets[i]) <= radius_sq:
            results.append(i)
    return results
LICENSE: MITENGINE TARGET: GODOT ENGINE 4.XALLOCATION PROFILE: 0 HEAP BYTES
// SYSTEM SCHEMATIC · BLUEPRINT VIEW

Architectural Pipeline

SYSTEM SPECIFICATION: ST-SYS-V2
SPECIFICATION INSPECTOR
NODE: CLIENT

Client & Application Tier

Lightweight interfaces built on strict typing and native runtime primitives. Designed to function continuously even during network outages.

VERIFIED DESIGN SPECIFICATIONS:
METRIC #1
Sub-second TTFB
METRIC #2
Offline-first Local Store
METRIC #3
Optimistic UI Pipeline
GUARANTEED SLA:< 50ms Input Response Latency
// ENGINEERING COLLECTIVE

The Engineers Behind Subject

HEADQUARTERS: REMOTE & DISTRIBUTED
ST-ENG-01
320+ COMMITS
Mahan Khalili

Mahan Khalili

@mkh-user
System Research & Architecture

Researching foundational computer science, low-level performance, and resilient system design.

GDScriptC++System DesignAlgorithms
ST-ENG-02
48+ COMMITS
Parsa Ebrahimi

Parsa Ebrahimi

@EbParsa
Core Engineering & Platform

Architecting scalable applications, high-craft web interfaces, and distributed databases.

TypeScriptReactCloud ArchitecturesNode.js
ST-ENG-03
35+ COMMITS
Snipercup

Snipercup

@snipercup
Engineering & Open Source Contributor

Building utility libraries, developer tooling, and automated workflows across Subject Team repos.

PythonAutomationDevOpsQA Systems