Subject-Library
Useful Codes For GDScript
The fastest answer to the question “What is SLib?”
SLib is a versatile library whose functions are used in any project, SLib improves code quality several times, increases its readability, prevents errors, and thus makes your project better and faster than before! The following code is just one of the things that SLib does:
With SLib:
# This one line of code creates a backup of the player's data file with an optional
# extension next to it, it has the ability to check all types of errors and manage them,
# prevent syntax errors, repeating lines and code length.
SLib.backup_file("user://main_data.json", TYPE_DICT)
Without SLib:
# These 10 lines of code do the same thing as one line above, with the difference that
# the file extension and path must be specified in several places each time.
# and creates variables that are no longer usable!
var file_access := FileAccess.open("user://main_data.json", FileAccess.READ)
var json_string := file_access.get_line()
file_access.close()
var json := JSON.new()
json.parse(json_string)
var data = json.data
var backup_json_string := JSON.stringify(data)
var backup_file_access := FileAccess.open("user://main_data.json".get_basename() + "-Backup." +"user://main_data.json".get_extension(), FileAccess.WRITE)
backup_file_access.store_var(backup_json_string)
backup_file_access.close()
Overview
SLib is a Godot library designed to simplify and enhance your development experience. It provides a set of ready-to-use, standard codes that eliminate the need to write repetitive and lengthy scripts. SLib is lightweight, easy to install, and helps make your code more readable and maintainable.
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